# Unregister

In the initial research phase of an NRN integration, it is very likely that we will test an architecture setup that does not work that well. As such, it is advised that game studios unregister their architecture to remove any unused architectures/clutter.

To unregister, admins only need to provide the `architectureId` as an input.

{% hint style="info" %}
Developers can unregister their models in a no-code environment on our [dashboard](https://arcagents.ai)
{% endhint %}

## Javascript

As mentioned in the register section, there is currently no GUI for registration, so admins will have to execute code as follows to unregister a model architecture:

```javascript
const { Registry } = require('nrn-agents');

Registry.setApiKey("my-admin-api-key");
const registry = new Registry("my-game-id");

await registry.unregister("my-first-model)
```

## Unity

To unregister, admins will need to add the "Registration" component as defined [here](/admin/register.md#unity).

At the bottom of the component, admins will be able to enter the `architectureId` of the model architecture that they wish to remove.

<figure><img src="/files/36nD1nY2CZcEanA0Dq5o" alt="" width="326"><figcaption></figcaption></figure>

## Unreal

Not yet implemented. The NRN team will handle unregistering for the time being.

{% hint style="danger" %}
Unregistering active model architectures may break existing pipelines. Always ensure no current models are running on an architecture that you plan on unregistering.
{% endhint %}


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